For the fourth consecutive day, the developers behind Lord of the Fallen continue their relentless pursuit of patches. Let’s dive into today’s patch notes.
Major AMD GPUs Fix
- Addressed multiple GPU crashes on AMD cards by optimizing Niagara compute shader dispatches when the thread count exceeds hardware limitations. This fix should resolve a significant percentage of crashes reported in Sentry, where over 30% of them resulted from this communication issue between drivers and DirectX12.
Sentry Reported Issues
- Fixed crashes related to NPC character interactions, inventory management, and item descriptions.
- Resolved crashes associated with soulflaying entities, fog gates, and inventory components.
- Ensured accurate payloads in trigger events and properly ended abilities.
- Matchmaking has been improved based on community feedback and observations.
- Matchmaking timings have been adjusted to prioritize strong connections with lower pings, resulting in a more stable and enjoyable online experience.
- The Orian Protector feature has been temporarily disabled to be reworked for a better gameplay loop.
- Crossplay will be reintroduced once sufficient data is collected and stability is ensured.
- Price adjustments have been made to the Flame Funnel spell in the Remembrance store.
- Social shrine goals are being tweaked to align with player progression.
- Buyable items in shrines missing the “skipinventory” flag have been fixed.
- Soulflay attack no longer causes players to fall from ledges when stepping back after use.
- Improved player orientation when interacting with NPCs.
- Faster and interruptible “Retrieve Vigor” animation with added invincibility frames until Vigor is retrieved.
- Quicker and sooner interruptible “Empty Sanguinarix” animation.
- Fixed issues with Scarlet Shadow falling through the world during farming.
- Adjusted lower LODs for the effigy of Scorn to activate clothing physics.
- Enhanced the skip cinematic flow by displaying the required key on the screen when any button is pressed.