Windows 11 is getting a global “AI Super Resolution” feature for games with the upcoming 24H2 update. Implemented on an OS level, this upscaler will work across virtually every game and GPU. Like Variable Refresh Rate (VRS) and HDR, this feature will help scale the performance of older titles that don’t natively support DLSS or FSR. This will be an alternative to RSR (Radeon Super Resolution) and AFMF (Fluid Motion Frames) Frame Generation for AMD users, wherever it performs better.
If Windows Automatic Super Resolution uses AI, it’ll need a recent GPU or an NPU to mitigate the upscaling overhead. NVIDIA uses its Tensor cores, while Intel has its XMX units to accelerate their respective upscalers. AMD uses its stream processors for matrix multiplication but is expected to add dedicated matrix units soon.
The primary advantage of a Windows-based AI upscaler is that, unlike traditional solutions, it will be designed to leverage the newly introduced NPU units. AMD’s Ryzen 7040 processors were the first to integrate specialized AI hardware, followed by Intel’s Core Ultra family. On mobility platforms, this will help reduce the workload on the iGPU while also allowing the combination of two upscalers (NPU+GPU) for maximum performance and efficiency.