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The PS5 Pro Runs Ray Traced Games at 1080p 60 FPS with an RDNA 3.5 GPU & PSSR

The Sony PlayStation 5 Pro is on track for a late 2024 release. As reported earlier today, the refreshed console will feature a slightly faster CPU and an upgraded RDNA 3.5 GPU. Internally, the company is targeting 4K 120 FPS and 8K 60K using the “new” Spectral Super Resolution upscaler, but that’s likely down the line (on the PS6). The PS5 Pro will render most titles at 1080p 60 FPS with ray tracing and 1440p 60 FPS without it.

Internally, Sony is aware that the PS5 Pro won’t go past 4K 60 FPS even with PSSR due to hardware limitations. That task will fall to the PS6 and its successors, which will likely feature a Zen 5 CPU and an RDNA 4 GPU. A couple of case studies comparing the performance of the PS5 Pro to the PS5 are included:

  • In the first game, the PS5 runs at 1080p 60 FPS using “Performance” Mode and at 1800p 30 FPS using “Fidelity Mode.” The difference between them includes the level of detail and the internal resolution used by the upscaler.
    • The PS5 Pro runs at 1440p 60 FPS in the same game using PSSR. We’re assuming that the input resolution is somewhere between 720p and 1080p.
  • In the second game, the PS5 averages 60 FPS (at 1080p), while the PS5 Pro achieves 60 FPS with ray tracing. This test was conducted without PSSR.

Via: Insider Gaming.

Areej Syed

Processors, PC gaming, and the past. I have written about computer hardware for over seven years with over 5000 published articles. I started during engineering college and haven't stopped since. On the side, I play RPGs like Baldur's Gate, Dragon Age, Mass Effect, Divinity, and Fallout. Contact: areejs12@hardwaretimes.com.
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