A handheld gaming console based on Intel’s 1st Gen Core Ultra “Meteor Lake” processors (also known as the 14th Gen Core lineup) has surfaced. Designed by Emdoor, it is the first handheld console to leverage a 4nm Meteor Lake chip. The exact model number is unknown, but it’s an H-series chip with a 35-45W TDP. Most handhelds, from the widely popular Steam Deck to the Aya Neo, are based on AMD’s Ryzen APUs, showcasing the prowess of the Radeon iGPUs. So, why does Emdoor’s handheld use an Intel Core Ultra SoC?
The iGPU on the Meteor Lake chips offers one of the biggest generational uplifts in Intel’s history. Unlike older Core processors, the iGPU tile is disaggregated and fabbed on TSMC’s N4/4nm. It uses the Arc Alchemist graphics architecture, the same as the Arc A-series graphics cards. The primary upgrades over Xe-LP include wider pipelines, higher shader and RB counts, and dedicated ray-tracing units.
The GPU configuration is unknown, but we can rely on Intel’s official specs for Meteor Lake. The Xe-LPG iGPU on the Core Ultra CPUs will feature up to 128 Vector Units (or EUs). Each consists of 8 ALUs or cores, adding up to 1,024 for the entire GPU, 33% more than preceding Raptor Lake designs.
It is unlikely that the handheld will feature the full-fledged iGPU configuration, but midrange and upper midrange variants are possible. On the front, the Emdoor handheld features a 1920×1200 (1200p) display powered by Windows 11 OS. It will offer up to 32GB of LPDDR5x memory and a single NVMe SSD of up to 2TB.