Arcadegeddon Becomes First PS5 Game to Implemented AMD FSR Alongside TAAU Upscaling

Co-op shooter Arcadegeddon has become the first PS5 game to use AMD’s FidelityFX Super Resolution upscaling technology. This implementation, however, is a bit special. The developers have merged temporal anti-aliasing upsampling (TAAU) or temporal upscaling with FSR which is a spatial filter to significantly improve image quality. TAAU (similar to NVIDIA’s DLSS 2.0) uses info from previous frames (accumulating them) to upsample the present frame after rendering it a lower resolution internally:

AMD’s FSR, on the other hand, is a spatial upsampler that only uses data from the present frame. It uses gradient reversal in the image (along with CAS) to reconstruct a higher resolution image, but as we’ve seen, it suffers from loss of detail, falling behind DLSS in most cases. By using TAAU alongside FSR, the developers of Arcadegeddon have (in theory) mitigated a major drawback of FSR. It’ll be interesting to see how it performs in action. Here are the patch notes from Friday:

Added AMD FSR 1.0

Balance Changes

Bug Fixes

Source

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