The gaming performance of AMD’s Radeon RX 7600M XT has surfaced, courtesy of a Chinese outlet. Based on the Navi 33 core, it features 32 Compute Units (CUs) or 2,048 shaders alongside 64 render backends. The GPU core pulsates at a frequency of 2.3GHz with a power limit of 120W. It is paired with 8GB of GDDR6 memory across a 128-bit bus.
The Radeon RX 7600M XT is a direct competitor of the GeForce RTX 4060 mobile. In traditional rasterization benchmarks, the two perform roughly the same:
In Shadow of the Tomb Raider, the Radeon RX 7600M XT is just 5% slower than the RTX 4060, when using the 1440p Ultra preset.
Red Dead Redemption 2 favors the Radeon, leading the RTX 4060 by 17% at 1440p “Balanced” using the Vulkan API.
In Cyberpunk 2077 (using the 1440p RT Ultra preset), the Radeon RX 7600M XT falls short of the RTX 4060, exposing its weakness in ray-traced workloads. It averages just 28.40 FPS with lows of 21.65 FPS.
In conclusion, the Radeon RX 7600M XT is a decent mobile GPU but exhibits poor ray-tracing performance. The lack of DLSS 2 support and the newly released DLSS 3 upscaling make it look bad in a lot of games. Once again, AMD’s hardware is solid but the software side requires a fair bit of work.
On the whole, the performance of RX 7600M XT in terms of grating is still relatively powerful, whether it is theoretical performance or game measurement, its comprehensive performance is relatively close to RTX 4060. Once it comes to ray tracing, then the disadvantages of the RX 7600M XT manifest themselves, significantly lagging behind the N card.
So, if you only value raster performance, then you can choose the RX 7600M XT. If you need to play the light chasing game, and you pay special attention to the light chasing performance, then it is more reasonable to choose the N card.