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AMD Adds AFMF Frame Generation to Zen 4 Mobile CPUs, Incl. ROG Ally & Legion GO

AFMF will greatly benefit Ryzen handhelds, including the ASUS ROG Ally and Legion GO.

AMD’s latest Adrenalin Edition (Preview) driver adds driver-level AFMF frame-generation technology to its Ryzen Phoenix processors. Thanks to Advanced Fluid Motion Frames, games can now leverage frame generation in nearly every DX11 or DX12 game with the flick of a button. This update will greatly benefit handheld consoles, including the ASUS ROG Ally and the Lenovo Legion GO. These devices feature high PPI screens that will mask any visual artifacts caused by the driver-level implementation of AFMF.

The Adrenalin Edition 23.40.01.10 preview driver adds frame generation support to all DirectX 11 and 12 games on Radeon 700M, RX 6000, and RX 7000 series GPUs. This covers the 2nd and 3rd-Gen RDNA discrete GPU families and the onboard graphics on the Phoenix platform.

AFMF can be enabled using the Fluid Motion Toggle or by enabling HYPR-RX, a combination of three performance-boosting technologies, including Radeon Super Resolution (RSR), Radeon Anti-Lag+, and Radeon Boost.

RSR is the driver-level implementation of FSR 1.0, a spatial upscaling technology that boosts performance with minimal overhead on just about any GPU. It falls short of DLSS 2 and FSR 2 due to the lack of temporal frame data like motion vectors and jitter offsets. For small screens, however, it should do a decent job.

Anti-Lag+ is the Radeon alternative to NVIDIA Reflex that reduces input latency, improving competitive gameplay performance. It controls the pace of the CPU work to ensure it doesn’t get too far ahead of the GPU, reducing the amount of CPU work queued up.

Radeon Boost dynamically lowers the resolution of the entire frame when fast on-screen motion is detected via user input, boosting performance with little impact on quality. It also leverages variable rate shading (VRS) on newer DX12 GPUs to further improve performance without reducing visual fidelity.

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Mass Effect, Dragon Age, Divinity, Torment, Baldur's Gate and so much more... Contact: areejs12@hardwaretimes.com.
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