A Look at Ray Tracing in AMID EVIL: Shadows, Reflections, Lighting Boost and DLSS 2.0

Ray Traced Reflections Ray Percentages Comparison

In the above shots, you can see the impact of ray count on image noise (without DLSS or TAA) with ray-traced reflections enabled. As you can see, the noise intensity increases quite significantly below 50%. There’s a notable difference even between 70% and 100%.

In the case of shadows, the number of shadow-casting lights doesn’t affect the quality by that much unless you dial it down all the way to quarter resolution. At 50% or half resolution, only a few select shadows disappear compared to full-resolution RT Shadows.

1080p Epic Quality RT Maxed Out on an RTX 3070 and Core i7-10700K

Finally, there’s the matter of performance. Looking at the charts, you can see that even the quality preset of DLSS improves frame rates by more than 60%. Falling back to performance nets you more than twice as much performance while ultra-performance pushes the gains past the 2.5x mark.

You can find the original uncompressed shots here.

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Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.

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