When NVIDIA launched the RTX 20 series GPUs in 2018, its primary features (ray-tracing and DLSS) were limited and poorly implemented. According to the chipmaker’s internal figures, only 43% of RTX 20 series owners used ray tracing while 68% used DLSS. The user interest in ray tracing grew by a marginal 13% with the launch of the RTX 30 series cards as DLSS usage grew to 71%.
The RTX 40 series launch happened at a time when every upcoming title features ray-tracing and DLSS. The latest patch for Cyberpunk 2077 introduces path-tracing which is something only the Ada Lovelace GPUs can run (satisfactorily). The use of DLSS 3 with path tracing pushes the framerate from just 13 FPS to over 80 FPS at 4K.
NVIDIA’s latest figures indicate that nearly every RTX 40 series user (83%) is taking advantage of ray-tracing and DLSS. While the technologies have certainly matured, there are also plenty of titles supporting them. A total of 400 games and applications now feature ray-tracing and/or DLSS.