Setting the quality levels to “Quality” results in improved image quality on both sides of the upscaling camp. However, DLSS 3 still produces a cleaner image with fewer buggy and blurry pixels.
Same result here as well. FSR has an aggressive sharpness filter, which retains the texture quality in most cases, but complicated scenarios still result in a big win for DLSS 3.
Moving to the economical performance preset, we see a drastic reduction in the quality of FSR, while DLSS still puts up an admirable show. In fact, it’d be fair to admit that FSR “Balanced” is comparable to DLSS “Performance”. A big win for GeForce.
In this example, there’s little difference between the two upscaling technologies. However, DLSS still manages to render the concrete abrasion with a higher level of detail than FSR 2.
This comparison further widens the gap. FSR 2 “Performance” produces a lot of artifacts along the railings, while DLSS results in a smooth, clean image that doesn’t derail from the ground truth.
These images and comparisons clearly indicate that DLSS is a superior upscaling filter, while FSR results in a loss of quality with artifacting and reduced detail. It’s a shame it took Respawn this long to introduce a superior upscaling solution.