Nearly 5 months after its release, Star Wars Jedi: Survivor has gotten support for NVIDIA DLSS 3, including “Frame Generation“, drastically improving performance on GeForce cards. We tried the latest version on our GeForce RTX 4090 to compare the image quality of DLSS 3 (without FG) and FSR 2. The following three shots were used for the investigation. You can find the high-resolution shots here.
The most obvious difference between FSR 2 and DLSS 3 comes down to detail retention. The latter does a much better job of rendering thin objects such as hair strands, grill meshes, and abrasive surfaces. This is particularly evident in the below shot around Cal’s hair roots. FSR 2 causes a fair bit of pixelation, but DLSS 3 produces a much cleaner image.
In the below shot, the abrasion in the concrete path isn’t fully rendered by FSR 2. A fuzzy blur replaces many ridges at the center. DLSS does an excellent job by creating a near-native equivalent with little to no loss in detail.
This one is relatively less pronounced. With FSR 2, the light post ends up with a jagged boundary, as do most of its surroundings. DLSS 3 produces a much smoother image in comparison.
This particular example shows the glaring difference between DLSS and FSR. The catwalk grills with FSR 2 result in artifacts and black pixels, while DLSS 3 produces a near-perfect image.
No Star Wars game is complete without a lightsaber comparison. Here, the FSR 2 shot results in plenty of pixelation around the edges of the double-saber. The DLSS 3 result is much cleaner, with negligible pixelation. In addition, the shadows around Cal’s pockets are more clearly rendered, while the AMD solution produces a pixelated result.
With that done, the quality and performance presets are explained on the next page…