In outside scenes, ray-traced global illumination is once again quite effective in Resident Evil Village. The impact of natural light sources is made quite obvious with the subtle color shift as you switch from SSAO to RTGI. The indirect lighting, albeit low-res, is also quite well implemented. Observe the shadowing with RTGI behind the logs. The scene is much less dark compared to SSAO/CACAO due to the repeated bouncing of ambient light rays being taken into consideration:
In most cases, RTAO feels too strong, with RTGI already being more than sufficient to handle the lighting. However, the performance hit too is almost negligible:
The RTGI implementation itself is quite neat. Even if you’re indoors, the scene will still be illuminated by both indoor light sources and outdoor (sun/sky):
Graphical Glitches and Bugs
Continued on the next page…