GamingGPUs

Resident Evil Village Ray Tracing Quality & Performance Impact of Different Settings

In outside scenes, ray-traced global illumination is once again quite effective in Resident Evil Village. The impact of natural light sources is made quite obvious with the subtle color shift as you switch from SSAO to RTGI. The indirect lighting, albeit low-res, is also quite well implemented. Observe the shadowing with RTGI behind the logs. The scene is much less dark compared to SSAO/CACAO due to the repeated bouncing of ambient light rays being taken into consideration:

RTGI+AO
RTGI + No AO
No AO/NO RT
CACAO

In most cases, RTAO feels too strong, with RTGI already being more than sufficient to handle the lighting. However, the performance hit too is almost negligible:

The RTGI implementation itself is quite neat. Even if you’re indoors, the scene will still be illuminated by both indoor light sources and outdoor (sun/sky):

Graphical Glitches and Bugs

Continued on the next page…

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Areej Syed

Processors, PC gaming, and the past. I have written about computer hardware for over seven years with over 5000 published articles. I started during engineering college and haven't stopped since. On the side, I play RPGs like Baldur's Gate, Dragon Age, Mass Effect, Divinity, and Fallout. Contact: areejs12@hardwaretimes.com.
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