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NVIDIA’s Q4 Gaming Revenue Expected to Grow by 58% in Q4 2021 as Crypto Market Crosses $1,000 Billion

Today the crypto-mining market crossed the $1,000 billion mark for the first time, beating 2018’s record of 700 billion by 30%. While this is going to be the cause of joy for many, gamers certainly won’t be one of them. With AMD’s 7nm supply already occupied by the next-gen console APUs and the Ryzen 5000 processors, the Radeon RX 6000 GPUs are likely to see a change in supply for the next 5-6 months. This means gamers…and miners will be flocking to NVIDIA’s RTX 30 series GPUs which also happen to be the best cards for crypto-mining.

Although NVIDIA’s graphics cards are still far from able to meet the market demand at the moment, the situation has been gradually improving with the global stocks expected to be more or less back to normal by March or April. Or at least, that’s what we thought. At the rate the mining market is growing, the demand for gaming GPUs is going to be even higher than two years back, and this time, all the strain will fall on NVIDIA’s offerings.

Wall Street is projecting an increase of 58% in NVIDIA’s Q4 2021 gaming revenue, much of which will come from the newly energized crypto-mining market, the largest gain over the last three years. Of course, NVIDIA will blame the “revolutionary” Ampere graphics architecture for this, but it’ll eventually be the result of desperate gamers willing to pay twice as much the normal price and yes, those miners.

Now, for the good part. Even if the rapid strides in the crypto-market don’t subside, the demand for GPUs from the sector will fall as upcoming changes to the Ethereum network later this year mean that gaming graphics cards will no longer be that viable to miners. While this may cause NVIDIA’s market share to plummet like last time (along with the revenue), it’s definitely going to be good news for gamers and enthusiasts.

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Mass Effect, Dragon Age, Divinity, Torment, Baldur's Gate and so much more... Contact: areejs12@hardwaretimes.com.
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