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NVIDIA Releases Open Source Spatial Upscaler to Tackle AMD FSR: Compatible w/ All Games

For over two years, NVIDIA has been offering a driver-based spatial upscaler called NVIDIA Image Scaling in the NVIDIA Control Panel, which enables sharpening and upscaling for ALL your games, without the need for game developer integration. With the new November Game Ready Driver, updates have been released for the scaling and sharpening algorithm, as well as making it more accessible through GeForce Experience. 

The new algorithm uses a 6-tap filter with 4 directional scaling and adaptive sharpening filters to boost performance. It sharpens and scales in a single pass, so is very efficient. The feature is accessible both from the NVIDIA Control Panel and GeForce Experience and includes a per-game sharpening setting tunable from GeForce Experience’s in-game overlay. 

NVIDIA is also releasing the NVIDIA Image Scaling algorithm as an open-source SDK that delivers best-in-class spatial scaling and sharpening and works on all GPUs across all platforms. The SDK is publicly available today on GitHub for all developers to integrate into their games. This can be seen as a direct response to AMD’s FSR which is also a spatial upscaler.

DLSS Keeps Learning, Keeps Improving

NVIDIA DLSS now offers the ultimate image quality and performance in over 130 games and applications and keeps evolving with the recently released DLSS 2.3 SDK. DLSS 2.3 makes even smarter use of motion vectors to improve object detail in motion, particle reconstruction, ghosting, and temporal stability.

There are a number of games that have already been released with DLSS 2.3 including:

  • Baldur’s Gate 3
  • Bright Memory: Infinite
  • Cyberpunk 2077 (adding DLSS 2.3 support on November 16th)
  • Crysis 2 Remastered
  • Crysis 3 Remastered
  • Deathloop
  • DOOM Eternal
  • Farming Simulator 22 (launching November 22 with DLSS 2.3 support)
  • Grand Theft Auto: The Trilogy – The Definitive Edition
  • Grand Theft Auto 3 Definitive Edition
  • Grand Theft Auto Vice City Definitive Edition
  • Grand Theft Auto San Andreas Definitive Edition
  • Jurassic World Evolution 2
  • Marvel’s Guardians of the Galaxy
  • Rise of the Tomb Raider
  • Shadow of the Tomb Raider
  • Sword & Fairy 7

DLSS is an AI-based temporal super resolution technology that is unique in boosting frame rates while maintaining image quality comparable to native resolution. 

DLSS Comes to 10 New Games in November

NVIDIA DLSS adoption is growing rapidly, accelerated by easy-to-use Unreal Engine plugins and native support in Unity. In November ten new games will be getting DLSS, including:

  • Assetto Corsa Competizione will be adding a DLSS very soon, boosting performance by up to 2x.
  • AWAY: The Survival adds DLSS on November 17. DLSS boosts performance by up to 2x.
  • Battlefield 2042 is out now with DLSS, ray tracing, and NVIDIA Reflex. DLSS boosts performance by up to 2x.
  • Bright Memory: Infinite is out now with DLSS, ray tracing, and NVIDIA Reflex. DLSS boosts performance by up to 2.5x.
  • Elder Scrolls Online is out now with DLSS and DLAA. DLSS boosts performance by up to 50%.
  • Farming Simulator 22 launches on November 22 with DLSS and DLAA. DLSS boosts performance by up to 2x.
  • Grand Theft Auto: The Trilogy – The Definitive Edition is out now with DLSS, and sees a performance boost of up to 85%.
  • Hot Wheels Unleashed is out now with DLSS, and sees a performance boost of up to 50%.
  • Jurassic World Evolution 2 is out now with DLSS, and sees a performance boost of up to 60%.
  • Myth of Empires launches on November 18 with ray tracing and DLSS. DLSS boosts performance by up to 1.5x.

NVIDIA Image Comparison & Analysis Tool (ICAT): Image Quality Analysis Made Easy

NVIDIA is also releasing a new image quality comparison and analysis tool called ICAT that makes it faster and easier for everyone to perform A/B image quality comparisons of game screenshots and videos. 

NVIDIA ICAT allows anyone to easily compare up to 4 screenshots or videos with sliders, side-by-sides, and pixel peeping zoom-ins. Align comparisons spatially and temporally, examine the differences, and draw your conclusions.

ICAT is free to download from GeForce.com here.

Areej

Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.
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