NVIDIA Releases Hotfix for Detroit: Become Human and AC: Valhalla

Just a day after we highlighted the unplayable state of the PC port of Detroit: Become Human on NVIDIA GPUs, Team Green has released a new (461.33) hotfix driver addressing the frequent crashes. Along with D: BH, the new update also fixes random crashes in Assassins’ Creed: Valhalla along with improved stability for Adobe Premier Pro when using Mercury Playback Engine GPU Acceleration (CUDA).

GeForce Hotfix display driver version 460.97 is based on the latest Game Ready Driver 460.89. The hotfix addresses the following issues:

  • Adobe Premiere Pro may freeze when using Mercury Playback Engine GPU Acceleration (CUDA) [3230997/200686504]
  • [461.09] NVIDIA Broadcast Camera filter may hang. [200691869] 
  • [Steam VR game]: Stuttering and lagging occur upon launching a game (Without using any Hardware monitoring tool). [3152190]
  • [Detroit: Become Human]: The game randomly crashes. [3203114]
  • [NVENC] Colors of webcam video image on receiving end of Zoom may appear incorrect [3205912]
  • [Assassin’s Creed Valhalla] Game may randomly crash after extended gameplay [200679654]
  • [X4: Foundations][Vulkan]: The game may crash on GeForce RTX 30 series GPUs. [3220107]
  • [X4: Foundations][Vulkan]: HUD in the game is broken. [3169099]

The hotfix driver is applicable to the following GPU families:

  • GeForce RTX 30 Series:
  • GeForce RTX 20 Series:
  • GeForce 16 Series:
  • GeForce 10 Series
  • GeForce 900 Series
  • GeForce 700 Series
  • GeForce 600 Series


Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button