NVIDIA Releases Hotfix for Detroit: Become Human and AC: Valhalla

Just a day after we highlighted the unplayable state of the PC port of Detroit: Become Human on NVIDIA GPUs, Team Green has released a new (461.33) hotfix driver addressing the frequent crashes. (Modafinil) Along with D: BH, the new update also fixes random crashes in Assassins’ Creed: Valhalla along with improved stability for Adobe Premier Pro when using Mercury Playback Engine GPU Acceleration (CUDA).

GeForce Hotfix display driver version 460.97 is based on the latest Game Ready Driver 460.89. The hotfix addresses the following issues:

  • Adobe Premiere Pro may freeze when using Mercury Playback Engine GPU Acceleration (CUDA) [3230997/200686504]
  • [461.09] NVIDIA Broadcast Camera filter may hang. [200691869] 
  • [Steam VR game]: Stuttering and lagging occur upon launching a game (Without using any Hardware monitoring tool). [3152190]
  • [Detroit: Become Human]: The game randomly crashes. [3203114]
  • [NVENC] Colors of webcam video image on receiving end of Zoom may appear incorrect [3205912]
  • [Assassin’s Creed Valhalla] Game may randomly crash after extended gameplay [200679654]
  • [X4: Foundations][Vulkan]: The game may crash on GeForce RTX 30 series GPUs. [3220107]
  • [X4: Foundations][Vulkan]: HUD in the game is broken. [3169099]

The hotfix driver is applicable to the following GPU families:

  • GeForce RTX 30 Series:
  • GeForce RTX 20 Series:
  • GeForce 16 Series:
  • GeForce 10 Series
  • GeForce 900 Series
  • GeForce 700 Series
  • GeForce 600 Series


Computer hardware enthusiast, PC gamer, and almost an engineer. Former co-founder of Techquila (2017-2019), a fairly successful tech outlet. Been working on Hardware Times since 2019, an outlet dedicated to computer hardware and its applications.

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