We’ve been hearing rumors of a mobile GeForce GTX 1650 Ti for a while now. These are basically salvaged TU117 dies with the same shader count as the vanilla 1650 (896) but a lowered core clock. From what we can tell, NVIDIA is planning to update the mobile GTX 1650 with GDDR6 memory and two reduced SMs. The faster memory will make up for the lower shader count and then some. The newer GTX 1650 Ti will be OEM centric and most likely feature the older GDDR5 memory. We have a CompuBench result that further corroborates this theory:

As you can see, in the above OpenGL benchmark, the GTX 1650 Ti performs on par with the vanilla 1650. Since this is an OpenGL graphics benchmark and not a compute test, the real-world performance won’t be too different.



The specifications of the three cards (speculated) are as follows:
GTX 1650 Ti | GTX 1650 Super | GTX 1650 (Vanilla) | GTX 1650 (Updated) | |
CUDA Cores | 896 | 1280 | 896 | 832? |
ROPs | 32 | 32 | 32 | 32 |
Core Clock | 1200MHz? | 1530MHz | 1485MHz | 1200MHz? |
Boost Clock | 1500MHz? | 1725MHz | 1665MHz | 1560MHz? |
Memory Clock | 8Gbps GDDR5 | 12Gbps GDDR6 | 8Gbps GDDR5 | 12Gbps GDDR5 |
Memory Bus Width | 128-bit | 128-bit | 128-bit | 128-bit |
VRAM | 4GB | 4GB | 4GB | 4GB |
Architecture | Turing | Turing | Turing | Turing |
We’ll keep an eye out for any leaks or rumors, and keep you updated. Stay tuned!