NVIDIA Game Ready for ‘ICARUS’ with DLSS and Ray Tracing Out Now

The latest NVIDIA GeForce Game Ready driver includes day-0 optimizations for ICARUS, the new co-op survival game by Dean Hall and RocketWerkz. Gamers with GeForce RTX graphics cards get launch day support for NVIDIA DLSS and ray tracing. The new driver also provides the best experience in Chorus and Halo Infinite, and there’s support for six new G-SYNC Compatible gaming monitors and five new one-click GeForce Experience Optimal Playable Settings profiles.

ICARUS Features NVIDIA DLSS and RT Global Illumination 

NVIDIA has worked with RocketWerkz to add DLSS and Ray-traced Global Illumination (RTGI) to ICARUS.

ICARUS is the first published game utilizing NVIDIA RTX Global Illumination’s new Infinite Scrolling Volumes feature, demonstrating the possibilities of RTXGI for other games.

ICARUS’ environments are enhanced with ray-traced global illumination achieved via RTXGI. In ICARUS, RTXGI delivers realistic lighting from the sun and moon, which naturally bounces from surface to surface. As players level trees, erect buildings, and change the environment, lighting is instantly updated to reflect these changes, enabling a once-dark forest floor shielded by the trees’ canopies to now be brightly lit when they’re chopped down.

To support ICARUS’ massive biomes, a new feature called Infinite Scrolling Volumes has been developed for RTXGI. As players move through the environment, lighting is updated in a large volume around the player’s viewpoint, reducing memory requirements and increasing performance. 

The NVIDIAs Game Ready Driver for ICARUS also adds other features, including:

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