GamingGPUsNews

NVIDIA DLSS Comes to Linux via Proton on 22nd, Doom Eternal Gets RT and DLSS on 29th June, Rust on 1st July

Epic is presently working on the Unreal Engine 5, which launched into Early Access last month. Similar to its predecessor, developers will be able to easily add DLSS to their projects with the release of NVIDIA DLSS Plugin support for Unreal Engine 5 available from the Unreal Engine marketplace.

June 22: LEGO Builder’s Journey Launches with DLSS and a Ton of Ray Tracing tomorrow

LEGO Builder’s Journey is an atmospheric puzzle game that started out as a widely-loved mobile platform game on Apple Arcade. At Computex, it was announced that it would be launching in an expanded and refined form on the PC, utilizing ray tracing and DLSS to render the most realistic LEGO bricks seen in a game to date.  

On June 22nd, LEGO Builder’s Journey comes to life on PC enhanced by ray-traced Ambient Occlusion, Global Illumination, Reflections, and Shadows, and DLSS support to actually make it playable. It’s is the world’s first Unity game with ray tracing. 

June 22nd: Linux gamers get DLSS for Vulkan-based games on Proton

NVIDIA DLSS support for Vulkan games will be available on June 22nd on Proton, allowing Linux gamers to improve frame rates in DOOM Eternal, No Man’s Sky, and Wolfenstein: Youngblood. Support for DLSS-enhanced DirectX titles running via Proton will arrive this Fall.

June 29th: DOOM Eternal Gets an Image Quality Upgrade with Ray Tracing and a Performance Upgrade via DLSS

DLSS and ray-traced reflections are coming to DOOM Eternal on June 29th.

July 1st: Rust Gets a Performance Upgrade via DLSS

Facepunch Studios is bringing NVIDIA DLSS to Rust on July 1st, accelerating performance for GeForce RTX players.

Areej

Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.

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