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NVIDIA DLSS 3 vs 2 Image Quality Comparison: Thrice the Performance, Double the Delusion

Native vs. DLSS 3

A closer look at the power line gives us a better look at the ghosting caused by DLSS 3. Once again, DLSS 2 does have the same artifact but on a much less noticeable level.

DLSS 2 vs. DLSS 3

Here’s another example of where DLSS 3 doesn’t fare that well. The yellow frame and iron grating of the window below suffer from a different kind of artifact caused by the same phenomenon:

Native vs. DLSS 3

The edges of the window look blocky and aliased, almost like a jigsaw with incomplete pieces. It’s only visible in the DLSS 3 version due to the incorrect calculation of the intermediate frame.

DLSS 2 vs. DLSS 3

You’ve got two frames, one where the window frame is slightly higher or lower than the other. The intermediate frame rendered is essentially an average of the two below artifacts. The optical flow data is meant to prevent this problem, and it does, just not entirely.

Native vs. DLSS 3

Once again, DLSS 2 proves to be superior in image quality to its newly announced successor.

DLSS 2 vs. DLSS 3

DLSS 3 is a landmark achievement in advanced 3D graphics and upscaling technologies. It has a couple of flaws but nothing game-breaking. Seeing just how far DLSS has come over the past couple of years, it won’t be long before its latest iteration overcomes these minor obstacles. Not long before the delusion looks just like or even better than reality.

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Areej Syed

Processors, PC gaming, and the past. I have written about computer hardware for over seven years with over 5000 published articles. I started during engineering college and haven't stopped since. On the side, I play RPGs like Baldur's Gate, Dragon Age, Mass Effect, Divinity, and Fallout. Contact: areejs12@hardwaretimes.com.
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