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LOTR: Gollum will Require an NVIDIA RTX 4090 for Ray Tracing Ultra at 4K with DLSS Balanced

The Lord of the Rings: Gollum will be the first action-adventure RPG from Daedalic Entertainment. Set to release in late May, it will feature many technologies, including ray-tracing, DLSS, and more. The game’s full range of system requirements has been revealed, demanding the fastest GeForce RTX GPUs for ray-tracing, starting with the RTX 3060 at 1080p.

Fortunately, the CPU requirements of the game are modest, requiring a Core i3-6100 or a Ryzen 5 2600 for low and high ray-tracing presets. RT Ultra requires a Core i5-8400 or a Ryzen 5 3600, again, quite humble. On the GPU side, 1080p Low, 1440p High, and 4K Ultra RT presets require an RTX 3060, RTX 4070, or an RTX 4080 (at the very least).

It’s worth noting that an RTX 4080 will only be sufficient with DLSS enabled at the “Performance Preset”. There’s a good chance that Balanced and Quality will demand an RTX 4090. We can also conclude that there won’t be DLSS 3 support at launch, and Radeon cards will struggle with ray-tracing.

You should be good with an RTX 3080 at 1440p and an RTX 3090 at 4K. On the memory side, you need 8GB for 1080p Low, 10GB for 1440 High, and 16GB for 4K Ultra. All things considered, these are very reasonable numbers.

The rasterization requirements are fairly average. You need a GeForce RTX 2060 for 1080p Low, an RTX 3060 for 1080 Normal, an RTX 3060 Ti for 1440p High (with DLSS Quality), and an RTX 3070 for 4K Ultra (with DLSS Performance). The CPU requirements are roughly the same with and without RT, which worries me a little.

Areej

Computer hardware enthusiast, PC gamer, and almost an engineer. Former co-founder of Techquila (2017-2019), a fairly successful tech outlet. Been working on Hardware Times since 2019, an outlet dedicated to computer hardware and its applications.
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