Due to the unique structure of this game, there are scenarios where reflections cease to make a difference and shadows become more important all of a sudden. You see this mostly at night time or in a scene with a lot of direct shadows:
And, here’s the shot without reflections. As you can see, the differences are hard notice due to the lack sunlight:
Global illumination and ambient occlusion have similarly, subtle but worthwhile impacts on the lighting of the scene:
Despite the lack of daylight in the scene, RT reflections have a fairly appreciable impact on image quality by reflecting the edges and silhouettes of blocks:
It’s worth noting that since reflections aren’t using a denoiser, they introduce a fair bit of noise if you don’t DLSS alongside them:
Here’s another scene where shadows and RTGI has a quite noticeable impact on the lighting:
Let me know if you’d like to see the performance stats for this title. I decided to leave them out as they’re quite frankly inconsequential in a game like this.