Intel Working on Xe-HPG GPUs for Gamers w/ Ray-Tracing; Launching in 2021

It turns out Intel’s Graphics Division isn’t completely dead yet. The company is supposedly working on an Xe microarchitecture for gamers, codenamed Xe-HPG (High-Perf Gaming) with support for hardware-level ray-tracing.

There’s no word on the specifications of these Xe graphics cards, but sources claim that they will be based on the GDDR6 memory standard. Furthermore, these parts will be fabbed by a third-party foundry (TSMC), with a targeted launch in 2021.

As both AMD and NVIDIA graphics cards will have native support for ray-tracing by that time, Intel has no choice but to integrate the feature as well. Videocardz reports that the Xe-HPG GPUs are presently being evaluated at Intel’s labs.

There’s also a line of Data Center GPUs in the pipeline, codenamed XeHP. The HP lineup will feature three primary variants with 1, 2, and 4 tiles, respectively. It’s internally dubbed as “XeHP HD Graphics Neo”.

Each tile will include 512EUs, bringing the total shader count of the 4-tile chip to 2,048 EUs with the 2-tile featuring 1,024 EUs

Intel Xe-HPArctic SoundXe-HP 2-tileXe-HP 1-tile
GPU10nm Xe-HP (4-tile)10nm Xe-HP (2-tile)10nm Xe-HP (1-tile)
Execution Units 2048 1024 512
FP32 Performance 42.3 TFLOPs 21.2 TFLOPs 10.6 TFLOPs



Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.

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