Hogwarts Legacy Features NVIDIA DLSS 2, DLSS 3, AMD FSR 1.0, FSR 2.0, and Intel XeSS Upsampling Technologies

Avalanche and Warner Bros. Games’ upcoming title Hogwarts Legacy will feature all noteworthy upscaling technologies on the PC platform. As noted by CapFrameX in a Tweet, the first prominent game from the Harry Potter franchise will feature NVIDIA’s DLSS 2.0, DLSS 3 (frame generation), AMD’s FSR 1.0, FSR 2.0 as well as Intel’s XeSS upscaling filter. In addition, it’ll also feature NVIDIA’s NIS spatial upscalar and upsampling algorithm for users on dated hardware.

NVIDIA DLSS 2.0 combines a temporal feedback algorithm with the company’s proprietary neural network to upscale images using the Tensor cores found on RTX GPUs. FSR 2.0 lacks any AI tech but uses temporal upsampling to mostly achieve identical results. Intel’s XeSS is a replica of DLSS 2.0, except it accelerates the upscaling using the XMX cores found on Xe GPUs.

DP4a (mixed precision compute) can also be leveraged to utilize the upscaler on rival NVIDIA and AMD GPUs, at least in theory. In practice, the results are mixed with worse than native performance in some cases. NVIDIA’s DLSS 3.0 technology generates whole frames using temporal frame data (motion vectors, offsets, frame history), granting a performance boost of up to 3x on Lovelace GPUs.

NVIDIA NIS is a simple spatial upscaler released in response to AMD’s FSR 1.0. In most cases, it’s used as a sharpening filter but can suffice as an upsampler at higher resolutions. Hogwarts Legacy releases on PC, PlayStation 5, and Xbox Series X on the 10th of Feb.


Computer hardware enthusiast, PC gamer, and almost an engineer. Former co-founder of Techquila (2017-2019), a fairly successful tech outlet. Been working on Hardware Times since 2019, an outlet dedicated to computer hardware and its applications.

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