Hitman 3 Likely Won’t Get Ray-Tracing on the PS5

Recently, it was confirmed by IOI in an interview with Xbox Wire that Hitman 3 will be getting ray-tracing support on both PC as well as the Xbox Series X|S. Till now, there’s been no news on whether the PS5 will get the same treatment or not, but I don’t think it will. Before you bare your fangs and start attacking, kindly hear me out.

For starters, both the Xbox Series X and PC platforms use the DirectX12 renderer or DX12 ultimate to be more precise. This will make it easier to implement the feature on the Series X|S as the PC development for the same has been underway for quite a while.

Secondly, the Xbox has a resolution advantage over the PS5, so adding another resource-intensive effect that has little impact on actual quality is in my opinion a waste. The only ray-traced effects worth using are reflections, refractions, and other related technologies that modify the alpha layer/channel and re-render the nearby environment more accurately. (

Thirdly, unlike other games that support ray-tracing, Hitman 3 is neither AMD nor NVIDIA sponsored. In fact, Intel is the industry partner and it will be looking to make the game run as well as possible on its upcoming Xe-HPG (High-Performance Gaming) graphics cards. Of course, the implementation will likely be API-level using DXR, but I think there will be certain changes, possibly the use of Intel’s own custom suite of ray-tracing technologies (Embree)

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Mass Effect, Dragon Age, Divinity, Torment, Baldur's Gate and so much more... Contact:
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