Hellblade: Senua’s Sacrifice Gets Ray-Tracing, NVIDIA DLSS, and AMD FSR on PC

Hellblade: Senua’s Sacrifice has received a new update on PC, enabling DXR (ray-tracing), NVIDIA DLSS, and AMD FSR upscaling technologies, in addition to improved material and particle textures. Earlier in August, the Xbox Series X|S versions of the game also got the same features via a major update. In addition to ray-traced lighting, the textures have been scaled up, most notably material and particle textures.

The draw distance has also been increased, allowing for increased fidelity on higher-end systems. The inclusion of both DLSS and FSR should allow the use of all these graphics effects without a higher-end graphics card. In addition to graphics upgrades, the Enhanced Edition of Hellblade also features accessibility updates, and the ability to select and play any chapter of the game.

In case you weren’t aware, Hellblade also has a VR Edition which runs in third-person mode as well. This actually works surprisingly well considering the theme of the game. It’s unclear whether the VR version will also get the above updates. It already features super-sampling and indefinite draw distance, but ray-tracing and DLSS/FSR would be a neat addition as well.


Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.
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