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Grand Theft Auto Trilogy Remaster PC Specifications Revealed: Core i7-6600K + GTX 970 4GB

Rockstar has announced the system requirements for the PC version of the Grand Theft Auto Trilogy Remaster. The Definitive Edition was made official earlier today to commemorate the 20th anniversary of GTA III. The studio plans to release the remaster later this year across all current-gen consoles as well as PC.

This month marks a very special anniversary for Rockstar Games: 20 years since the original release of Grand Theft Auto III.

In addition to blazing a new trail for the open-world genre, Grand Theft Auto III made Grand Theft Auto a cultural phenomenon, along with its two subsequent – and equally legendary – entries in the series, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas.

We would like to warmly thank all the Grand Theft Auto fans who have supported the games over the past two decades.

In honor of the upcoming anniversary, today we are pleased to announce that all three games will arrive on current-gen platforms later this year with Grand Theft Auto: The Trilogy – The Definitive Edition. “

For a bunch of games that are more than ten years old, the system requirements are on the high side. We’re looking at the Intel Core i7-2700K and a GeForce GTX 760 2GB/Radeon R9 280 3GB (at the very least) paired with 8GB of memory. The recommended hardware for the remaster includes a Core i7-6600K or a Ryzen 5 2600 along with the GeForce GTX 970/Radeon RX 570 4GB, paired with 16GB of main memory. The storage requirement for the entire trilogy comes in at an acceptable 45GB.

System RequirementsMinimumRecommended
ProcessorIntel Core i5-2700K / AMD FX-6300Intel Core i7-6600K / AMD Ryzen 5 2600
video cardNvidia GeForce GTX 760 2GB or
AMD Radeon R9 280 3GB
Nvidia GeForce GTX 970 4GB or
AMD Radeon RX 570 4GB
RAM8GB16GB
Storage area45GB45GB
Operating systemWindows 10Windows 10

Areej

Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.

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