GamingGPUs

Godfall (PC) Gets Ray-Tracing on AMD Big Navi GPUs: No “RTX” for NVIDIA

In a rather unexpected turn of events, we have the first game on PC that supports ray-tracing, but only on AMD Big Navi graphics cards (RX 6800/6800XT). Godfall which was developed in partnership with AMD now supports ray-tracing on PC. However, as already mentioned you need an RX 6800 or 6800 XT to experience the newly added ray-traced shadows.

Godfall is one of the five titles slated to implement ray-tracing on RDNA 2 GPUs, alongside Far Cry 6, Dirt 5, WOW: Shadowlands, and Rift Breaker. Unfortunately, all these games are limited to just ray-traced shadows. Till now, the most appealing ray-traced titles are those that come with ray-traced reflections, most notably Control.

These titles also come with a slew of other AMD-developed graphics implementations such as CAS, Downsampler, FidelityFX AO, et, but they should all work with NVIDIA GPUs as well.

Read more: AMD Radeon RX 6800 Review: Chipping at the Heels of the RTX 3080

As far as Godfall is concerned, developers have promised ray-tracing support for NVIDIA GPUs in the coming weeks. This is most likely a step taken to avoid an embarrassing showing in Godfall with ray-tracing turned on. Since the implementation is based on DXR, there’s no reason why it shouldn’t work on RTX GPUs. I’d call this unfair and outrageous, but I guess that’s just how the industry works these days.

Source

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Mass Effect, Dragon Age, Divinity, Torment, Baldur's Gate and so much more... Contact: areejs12@hardwaretimes.com.
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