Now, for FSR’s advantages. AMD’s upscaling solution works rather well in scenes with coarse textures such as rocks, mud, wood, etc. FSR Ultra Quality even manages to approach native-level quality thanks to the CAS filter:
Another interesting point to note here is that objects in the distance (which would usually be blurred by DOF) are blurred by DLSS. FSR just causes a ton of pixelation here, once again being much worse than its NVIDIA counterpart:
I’ll conclude this one by sharing a comparison where neither of the upscaling techniques manage to match up to the detail rendered by the image at native resolution, and guess what? It’s a shot of the ground. Yes, even the most cutting-edge upsamplers struggle at reconstructing the intricate details of soil and mud:
In case, you’d like to sift through the uncompressed 4K shots, you may do so by visiting the drive folder here.