Fortnite and Call of Duty: Cold War to Get Ray-Tracing and DLSS

Epic’s popular battle royale Fortnite, recently booted from the iOS App Store, is set to pick up RTX ray-tracing on PC, according to NVIDIA. Alongside the launch of the NVIDIA GeForce RTX 3000 series cards, which promise up to 100 percent performance gains in ray-tracing relative to Turing, NVIDIA announced that two big-name titles, Call of Duty: Cold War and Fortnite, will be receiving ray-tracing support alongside the raft of other announced RTX games like Cyberpunk 2077.

NVIDIA specifically promised enhanced reflections, ambient occlusion, global illumination, and shadows in Fortnite. Considering how well Fortnite runs, even on midrange systems, it’ll be interesting to see the performance impact of ray-tracing effects on both Ampere and Turing cards: will RTX on mean no more ultra-smooth competitive play? We’ll have to wait and see.

NVIDIA hasn’t specified the ray-tracing improvements it plans on bringing to Call of Duty: Cold War. However, we’re fairly sure that the title will make more extensive use of ray-tracing than Call of Duty: Modern Warfare, a game where the impact of ray-tracing was so minuscule, it was hard to tell if RTX was “on” without zooming in on still images. (tramadol)

With the promised 2x improvement to ray-tracing performance alongside increased support for DLSS 2.0, ray-tracing effects might actually run without incurring intolerable performance penalties with Ampere. We’ll wait and watch, though.


Penguin-published author, and journalist. Loves PC hardware but has terrible hand-eye coordination. Most likely to be found playing Total War or watching weird Russian sitcoms.
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