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Far Cry 6 Will Only Support Ray Tracing and AMD FSR on PC; Next-Gen Consoles to Get 4K 60 FPS

Ubisoft’s upcoming AAA title Far Cry 6 will only support ray-tracing on PC in the form of hybrid ray-traced reflections and shadows. Additionally, the consoles will lack AMD’s spatial upscaling technology FSR while the PC version is unlikely to get NVIDIA’s DLSS tech either. According to the developers, their focus for the consoles was to offer stable 4K 60 FPS performance which kept them from utilizing ray-tracing on either platform.

In addition to ray-traced reflections and shadows, PC gamers will also get AMD FSR and CAS, ultrawide support, adjustable FOV, and unlocked FPS. All these (except the former) have been offered in most recent Ubisoft titles, and as such, come as no surprise.

However, support for any other DX12U features such as mesh shading, variable-rate shading is absent from the PC and Xbox versions of the game. The developer admits that DirectStorage should help with loading times, but didn’t comment on whether FC6 will support it. You can read WCCFTech’s interview below (link at the end).

Will the PC and next-gen consoles enjoy any tech-related perks over the PS4 and XB1 versions such as higher NPC count, more detailed physics, etc.? Also, are you planning to allow next-gen console
owners to select between a Performance Mode and a Graphics Mode as most games do nowadays?

There are a few common benefits both next-gen consoles and PC enjoy. That includes better LODs, draw distances, better ocean simulation, and HD textures. Newer consoles also have 4K 60 FPS. PC has DXR Reflections & Shadows, Fidelity FX (FSR, CAS), unlocked FPS, ultrawide screen, and adjustable FOV.

Why did you choose hybrid ray-traced reflections? 

We chose hybrid ray-traced reflections because it has the best quality-to-performance balance and
allows us to support DXR even on mid-range hardware. This way more players can enjoy ray tracing in scenarios where it’s impossible to use SSLR due to technology limitations.

Are you using the FidelityFX denoiser or a custom one?

We are using a custom denoiser for the hybrid ray-traced approach.

Will ray tracing be available on PS5 and Xbox Series S|X, too? If so, how will it compare to the PC version?

Ray tracing is a PC-only feature. On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS, for instance, all while ensuring new game features, like our dynamic weather system, are supported on all platforms.

Will Far Cry 6 feature AMD FSR on consoles?

FSR is a feature we developed in partnership with AMD for PC.

After working on next-generation systems, which of their hardware features (ray tracing support, SSDs, audio, etc.) managed to stand out the most for you?

Each of these features contributes to a new level of quality that should define a next-gen
experience. However, SSDs are probably the most immediately striking difference. Loading in moments rather than minutes is obviously fantastic and it also gives us a different paradigm compared to older console’s HDDs.

For Variable Rate Shading, are you using Tier 1 or Tier 2 support? How much of a performance improvement can PC players expect when turning it on in Far Cry 6?

Our focus was really on other new improvements for PC, working hard to take advantage of those
powerful and unique features I mentioned earlier.

Beyond ray tracing and variable-rate shading, DX12 Ultimate also includes mesh shading and sampler feedback. Which of these features are you more interested in checking out in the future and why?

Both mesh shading and sampler feedback offer the ability to streamline a lot of the techniques we can already do, however, both features can be the difference-maker in creating a rock-solid and stable game feature – or entering debug hell. I’m particularly interested in mesh shaders because they also offer more flexibility for fine-grained tessellation and culling techniques, which had to be implemented with very complex compute shader pipelines before.

On the PC front, Microsoft has introduced DirectStorage to PC. Do you anticipate it’ll be a meaningful improvement for PC gamers, particularly with open-world titles like Far Cry?

DirectStorage does significantly improve data loading times. We anticipate it can make meaningful
improvements for open-world games, which need to load and unload vast amounts of data to support a player’s unpredictable movements throughout a game world.

Source: WCCFTech

Areej

Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.

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