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Far Cry 6 PC System Requirements Out: AMD RX 6900 XT/RTX3070 for 1440p Ray-Tracing, FSR Support Confirmed

Ubisoft has announced the PC system requirements for Far Cry 6. The game will launch in early October with DXR (ray-tracing) support, as well as AMD FidelityFX Super Resolution on Day 1 for all hardware. The hardware requirements are fairly modest, as long as you’re not looking to take advantage of ray-tracing. However, with ray-tracing enabled, they do go up quite significantly.

To run the game at the bare minimum, you’ll need a Ryzen 3 1200/Core i5-4460 (both quad-core CPUs) along with a GeForce GTX 960 4GB/AMD RX 460 4GB, plus 8GB of dual-channel memory. This hardware is tailored to run the game at 1080p 30 FPS at the lowest settings (ouch). For 1080p 60 FPS with high settings, you’ll need a GeForce GTX 1080 8GB or a Radeon Vega 64 8GB. On the CPU side, you’re looking at a Ryzen 5 3600X or a Core i7-7700 (non-K) paired with 16GB of dual-channel memory. Finally, at 1440p 60 FPS (or 4K 30 FPS), you’ll need a GeForce RTX 2070 Super or a Radeon RX 5700 XT. The CPU and memory requirements, of course, stay the same. The storage requirements are in line with most modern AAA titles. You’ll need 60GB of free storage (plus another 37GB for HD textures), with an SSD recommended for best performance.

Turning ray-tracing on drives the requirements up on both the CPU and GPU sides. For 1440p 60 FPS at the ultra quality preset, with RT on, you’ll need a Ryzen 5 5600X/Core i5-10600K and a Radeon RX 6900 XT/RTX 3070. The sheer difference between the GeForce and Radeon hardware requirements for ray-tracing is rather glaring. You’re looking at the top-end GPU from the latter and the third-fastest SKU from the former.

Interestingly, the CPU requirements increase at 4K, and you’ll need a Ryzen 7 5800X/Core i7-10700K for optimal performance. However, the GPU requirements drop on AMD’s side (Radeon RX 6800 16GB) while the GeForce RTX 3080 10GB on NVIDIA’s side. Usually, the CPU requirements drop at higher resolutions as you’re more GPU bound, but with ray-tracing, the draw calls increase as the number of rays cast is directly proportional to the pixel count. Still, the change on the GPU side is definitely weird. Furthermore, it looks like the GeForce RTX 3080 with its 10GB memory buffer won’t have any difficulties at 4K Ultra even with ray-tracing and the HD textures enabled.

Areej

Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.
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