EVGA Blames RTX 3080 Crashes on Poor POSCAP Capacitors

Recently, there’s been a lot of news regarding the RTX 3080 graphics cards, most of it bad. The short supply, scalping by bots and crashes during gaming. While the first two problems are still being addressed, we may have a possible solution (of sorts) to the last one. As per EVGA, the reason behind the crashes is the use of low-quality capacitors (POSCAPs) in the RTX 3080s.

As per one of the company reps, the test team during the QC testing phase found a VRM solution consisting of six POSCAPs wasn’t able to run stably in real-world gaming applications. After a week of experimenting, EVGA ended up reducing the number of POSCAPs to four and adding a total of 20 MLCC (multi-layer ceramic) caps before shipping the boards. This is the reason why these cards were delayed at launch.

However, many of the reviewers received the pre-production versions of the board due to which they have been reporting the crashes. However, this is just the EVGA cards we’re talking about here. Many other OEM variants such as the iChill, ASUS ROG, and Aorus RTX 3080s have also been experiencing crashes. It’s unclear whether the reason is the same.

Hi all,

Recently there has been some discussion about the EVGA GeForce RTX 3080 series.

During our mass production QC testing we discovered a full 6 POSCAPs solution cannot pass the real world applications testing. It took almost a week of R&D effort to find the cause and reduce the POSCAPs to 4 and add 20 MLCC caps prior to shipping production boards, this is why the EVGA GeForce RTX 3080 FTW3 series was delayed at launch. There were no 6 POSCAP production EVGA GeForce RTX 3080 FTW3 boards shipped.

But, due to the time crunch, some of the reviewers were sent a pre-production version with 6 POSCAP’s, we are working with those reviewers directly to replace their boards with production versions.
EVGA GeForce RTX 3080 XC3 series with 5 POSCAPs + 10 MLCC solution is matched with the XC3 spec without issues.


Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Mass Effect, Dragon Age, Divinity, Torment, Baldur's Gate and so much more... Contact:
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