GamingGPUs

Edge of Eternity: NVIDIA DLSS 2.2 vs AMD FSR 1.0 Benchmarks, Comparison and Close-Ups

The same phenomena can be observed with the character’s hair. With FSR, it’s fairly pixelated, with a lot of the strands lost in the upscaling process. DLSS, on the other hand, manages to retain almost all of them, although there’s a slight bit of ghosting as well.

DLSS Bal vs FSR Quality

Have a look at the rock textures and the vegetation in the below comparison:

In the below-magnified textures, FSR actually manages to sharpen the textures enough so as to not cause much pixelation, all the while retaining plenty of detail (more than DLSS). However, as seen earlier, the vegetation is butchered, but DLSS does an excellent job with the tiny bush branches.

DLSS Perf vs FSR Balanced

Focus on the shield crest in the below comparison:

At the higher-quality presets, FSR seemingly looks better than DLSS (although the vegetation is still an issue). Notice how the shield insignia appears sharper detailed with the former, thanks to CAS:

DLSS Quality vs FSR Ultra Quality

At lower presets, however, FSR results in plenty of aliasing, with some of the grass strands barely visible in some parts of the screen.

DLSS Perf vs FSR Balanced

That’s enough about grass and bushes. Let’s take a closer look at our protagonist in the game:

Unless you’ve got cat eyes, it’s hard to spot much from the above slideshow. Check the closeup below:

DLSS Balanced vs FSR Quality

Once again, while DLSS is better at retaining those tiny meshes such as hair, grass, and branches, FSR looks sharper due to the in-built CAS filter. This is a tiny disadvantage that can be resolved with a sharpening shader, but using that for comparison purposes wouldn’t be entirely fair as similar workarounds exist for FSR. Furthermore, I’d chalk this down to implementation as DLSS comes with its own sharpening filter, and it looks like it simply hasn’t been calibrated properly in this case.

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Areej Syed

Processors, PC gaming, and the past. I have written about computer hardware for over seven years with over 5000 published articles. I started during engineering college and haven't stopped since. On the side, I play RPGs like Baldur's Gate, Dragon Age, Mass Effect, Divinity, and Fallout. Contact: areejs12@hardwaretimes.com.
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