Gaming

DLCs and Subs Accounted for More than Half of Sony’s Q1 PlayStation Sales

Highlighting the financial reliance of modern publishers and studios on membership programs and Add-On content, more than half of Sony’s Q1 2020 revenue came from post-game DLCs and subscriptions.

A staggering 41% or $2.29B of the revenue for the first quarter came from add-ons including DLCs and cosmetics. The second leading source was Digital Downloads, accounting for 24% or $1.37B of the overall revenue. In comparison, packaged game purchases were responsible for just 6% of the total figure.

Online services remained strong, contributing to 16% of the entire revenue for the fiscal (~$0.87B) while actual hardware units made up for just 9%. Finally, peripherals including PSVR headsets, controllers had a measly 4% share in Sony’s Q1 revenue.

Looking at these figures, it’s not hard to understand why Sony decided to come out with a Digital Only Edition of the next-gen PS5 console. After all, packaged games earned the company less money than the actual console hardware. In comparison, Digital Sales were 4x as much, holding a commanding place in Sony’s Q1 revenue stats.

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Mass Effect, Dragon Age, Divinity, Torment, Baldur's Gate and so much more... Contact: areejs12@hardwaretimes.com.
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