Death Stranding on PC May feature DLSS 2.0 for Near-Lossless Upscaling

Shortly after it emerged that CD Projekt Red ran the recent Cyberpunk 2077 demo on a PC at 1080p with DLSS 2.0 enabled (on an NVIDIA GeForce RTX 2080 Ti, no less), the rumor mill now indicates that Hideo Kojima’s latest title, Death Stranding, will also support NVIDIA’s AI-based resolution upscaling technique.

If this is the case, gamers on PC could be in for a fantastic ride at high resolutions like 4K. The PlayStation 4 Pro version of the game runs at 2160p, but with checkerboarding enabled, leading to a relatively soft image. DLSS 2.0, as we’ve seen in the Minecraft RTX demo and in the new update for Control, delivers stellar image quality that in some cases even outstrips native rendering, especially when there’s a heavy TAA pass in place.

Keeping this in mind, we expect a DLSS 2.0 powered outing of Death Stranding to look significantly better than the PlayStation 4 Pro version. Considering that the game is the most technically accomplished title on the Decima engine, PC gamers might actually need DLSS 2.0 turned on, at least to enjoy higher-end settings on GeForce RTX cards. Death Stranding is set to arrive on PC soon, alongside Horizon: Zero Dawn, its Decima stablemate.


Penguin-published author, and journalist. Loves PC hardware but has terrible hand-eye coordination. Most likely to be found playing Total War or watching weird Russian sitcoms.
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