It seems that Cyberpunk 2077 will support ray-tracing on AMD’s Big Navi graphics cards after all (on day 0 itself). This was more or less confirmed in WCCFT’s interview with Brian Burke, NVIDIA PR lead for Gaming Technology, Esports & Consumer VR. As per Burke, like most other games supporting ray-tracing (or in NVIDIA lingo, RTX), Cyberpunk 2077 too will support it on any DXR compatible GPU, including the Radeon RX 6800/XT and the RX 6900 XT.
However, as you might have already guessed, NVIDIA parts will have an advantage due to the inclusion of DLSS 2.0 which basically improves performance by a factor of 2x. AMD has also announced that it’s working on an Open-Source upscaling technology called Super Resolution which will be part of its FidelityFX suite.
Paired with other features such as the Denoiser, Contrast Adaptive Sharpening (CAS), Variable Rate Shading (VRS), along with optimized Ambient Occlusion and Screen Space Reflections, it should put AMD’s Big Navi cards on par with the RTX 30 series. The catch is that we don’t know if Super Resolution will be available by the time Cyperpunk 2077 drops.
To reiterate, yes, Big Navi will support ray-tracing on CBP 2077 on day 0, but as of now, there’s no ETA for Super-Resolution. As a result, there’s a good chance that Radeon fans will have to suffice performance to try ray-tracing or DXR in CD Projekt Red’s latest blockbuster title.