It’s been less than a month since Cyberpunk 2077 launched across all present and next-gen platforms. While the performance on the latter has been somewhat acceptable, the PS4 and Xbox One are plagued by abysmal frame rates (~15-20 FPS) with a resolution as low as 720p. Sony has already delisted the game from the PS Store and is offering full refunds to angry gamers while Microsoft has decided to leave the game on the store (but is also accepting refunds)
- Cyberpunk 2077 Expected to Get a Major Patch on 21st Dec Aimed at Fixing Bugs and Performance Issues
Amidst this chaos, Amazon has discounted the PS4 and Xbox versions of the game by 17%, bringing the price down to $49.94. The PC version, on the other hand, is going for $90+. Keep in mind that despite all the performance issues, the game is still the #1 Best Selling in the “PlayStation 4 Games” category on Amazon US.
Meanwhile, a hotfix is slated to land on PC, primarily aimed at fixing the CPU utilization issue on AMD CPUs with SMT turned on:
- [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
- Fixed an issue with the way Raw Input is collected.
- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
- Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more info on that.
- Ray-traced reflections should no longer seem too bright in comparison to the environment.
- Fixed an issue with Steam Overlay crash on game shutdown.
- Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.