Yesterday, NVIDIA detailed its DLSS 2.0 technology which reportedly offers better visual quality and performance than the target native resolution. The main takeaway is that NVIDIA is now using a single neural network for all games and resolutions instead of individual networks. Control today became the third game to receive DLSS 2.0 after Youngblood and MechWarrior. In a 2GB update, Remedy added support for the new technology alongside an expansion pack. We tested DLSS 2.0 in Control and were honestly quite impressed. It actually does look better than the native resolution!
Have a look:
Control already featured an excellent implementation of DLSS, but this is just incredible. We still some images (with Ray-tracing off), check them below:
In these images, unlike DLSS 2.0, the native quality is definitely sharper and more detailed. I believe that NVIDIA is using some sharpening filters similar to AMD’s FidelityFX to improve the image quality with DLSS 2.0. Why this wasn’t disclosed, however, is unclear. These images were captured using NVIDIA Share at 4K and then scaled to 1080p. For the original uncompressed 4K images, click here.