Battlefield 2042 to Get DLSS & Ray Tracing Tom; GTA Trilogy, Bright Memory: Infinite Getting DLSS

It is a great week to be a GeForce Gamer. Earlier this week Hot Wheels Unleashed and Jurassic World Evolution 2 added NVIDIA DLSS.  Today Grand Theft Auto: The Trilogy launched with DLSS, and tomorrow Battlefield 2042 launches with DLSS, NVIDIA Reflex, and ray-tracing. Bright Memory: Infinite also launches today and it supports DLSS, Reflex, and a ton of ray tracing.

Battlefield 2042 Gets DLSS and Ray Tracing

Early Access for Battlefield 2042 begins tomorrow, and from day one the new multiplayer first-person shooter supports NVIDIA DLSS, Ray-Traced Ambient Occlusion, and NVIDIA Reflex. DLSS delivers a 2X performance gain at 4K, and system latency is reduced by up to 28% with NVIDIA Reflex.  Get all the details in NVIDIA’s dedicated article.

Grand Theft Auto: The Trilogy – The Definitive Edition Gets a DLSS

Also out today is Grand Theft Auto: The Trilogy – The Definitive Edition, and if you have a GeForce RTX graphics card, desktop or laptop, you can enable NVIDIA DLSS to accelerate performance by up to 85%.

Bright Memory: Infinite Gets a DLSS performance boost of up to 2.5X 

Bright Memory was a well-received short slice of action game excitement, demonstrating how a lone developer could make a polished, high-fidelity game using Unreal Engine 4’s tools. Today the much-anticipated sequel, Bright Memory: Infinite launches. On PC, the action game is enhanced with ray-traced shadows, reflections, caustics, and global illumination, along with performance-accelerating NVIDIA DLSS, and system latency is reduced by up to 49% with NVIDIA Reflex.

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Mass Effect, Dragon Age, Divinity, Torment, Baldur's Gate and so much more... Contact:
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