It is a great week to be a GeForce Gamer. Earlier this week Hot Wheels Unleashed and Jurassic World Evolution 2 added NVIDIA DLSS. Today Grand Theft Auto: The Trilogy launched with DLSS, and tomorrow Battlefield 2042 launches with DLSS, NVIDIA Reflex, and ray-tracing. Bright Memory: Infinite also launches today and it supports DLSS, Reflex, and a ton of ray tracing.
Battlefield 2042 Gets DLSS and Ray Tracing
Early Access for Battlefield 2042 begins tomorrow, and from day one the new multiplayer first-person shooter supports NVIDIA DLSS, Ray-Traced Ambient Occlusion, and NVIDIA Reflex. DLSS delivers a 2X performance gain at 4K, and system latency is reduced by up to 28% with NVIDIA Reflex. Get all the details in NVIDIA’s dedicated article.
Grand Theft Auto: The Trilogy – The Definitive Edition Gets a DLSS
Also out today is Grand Theft Auto: The Trilogy – The Definitive Edition, and if you have a GeForce RTX graphics card, desktop or laptop, you can enable NVIDIA DLSS to accelerate performance by up to 85%.
Bright Memory: Infinite Gets a DLSS performance boost of up to 2.5X
Bright Memory was a well-received short slice of action game excitement, demonstrating how a lone developer could make a polished, high-fidelity game using Unreal Engine 4’s tools. Today the much-anticipated sequel, Bright Memory: Infinite launches. On PC, the action game is enhanced with ray-traced shadows, reflections, caustics, and global illumination, along with performance-accelerating NVIDIA DLSS, and system latency is reduced by up to 49% with NVIDIA Reflex.

