Battlefield 2042 to Get DLSS & Ray Tracing Tom; GTA Trilogy, Bright Memory: Infinite Getting DLSS

It is a great week to be a GeForce Gamer. Earlier this week Hot Wheels Unleashed and Jurassic World Evolution 2 added NVIDIA DLSS.  Today Grand Theft Auto: The Trilogy launched with DLSS, and tomorrow Battlefield 2042 launches with DLSS, NVIDIA Reflex, and ray-tracing. Bright Memory: Infinite also launches today and it supports DLSS, Reflex, and a ton of ray tracing.

Battlefield 2042 Gets DLSS and Ray Tracing

Early Access for Battlefield 2042 begins tomorrow, and from day one the new multiplayer first-person shooter supports NVIDIA DLSS, Ray-Traced Ambient Occlusion, and NVIDIA Reflex. DLSS delivers a 2X performance gain at 4K, and system latency is reduced by up to 28% with NVIDIA Reflex.  Get all the details in NVIDIA’s dedicated article.

Grand Theft Auto: The Trilogy – The Definitive Edition Gets a DLSS

Also out today is Grand Theft Auto: The Trilogy – The Definitive Edition, and if you have a GeForce RTX graphics card, desktop or laptop, you can enable NVIDIA DLSS to accelerate performance by up to 85%.

Bright Memory: Infinite Gets a DLSS performance boost of up to 2.5X 

Bright Memory was a well-received short slice of action game excitement, demonstrating how a lone developer could make a polished, high-fidelity game using Unreal Engine 4’s tools. Today the much-anticipated sequel, Bright Memory: Infinite launches. On PC, the action game is enhanced with ray-traced shadows, reflections, caustics, and global illumination, along with performance-accelerating NVIDIA DLSS, and system latency is reduced by up to 49% with NVIDIA Reflex.


Computer Engineering dropout (3 years), writer, journalist, and amateur poet. I started my first technology blog, Techquila while in college to address my hardware passion. Although largely successful, it was a classic example of too many people trying out multiple different things but getting nothing done. Left in late 2019 and been working on Hardware Times ever since.

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