AMD Radeon RX 6800 XT Required for Ray-Tracing in Resident Evil Village

During the announcement of the Radeon RX 6700 XT, AMD announced its collaboration with Capcom to implement ray-tracing and its suite of FidelityFX effects, most notably ambient occlusion in Resident Evil Village. Earlier, it was assumed that all the RX 6000 series graphics cards would support ray-tracing in the game, but as per AMD’s official website that’s not the case:

Without ray-tracing, a Ryzen 5 1600 and a Radeon RX 5700 are sufficient to run the game with high to ultra settings at 1080p/1440p. It’s unclear whether we’re looking at a 30 or 60 FPS target, but I’d reckon the latter as the RE engine is highly optimized. For ray-tracing, however, the GPU requirement goes all the way up to the higher-end RX 6800 XT. The CPU requirement stays the same, indicating that this game is going to be quite intensive on the GPU.

As explained earlier, there are two ray-traced effects noticeable right off the bat: RTGI (ray-traced global illumination) and ray-traced reflections. This will be the first major AMD-partner game to support ray-traced reflections which again makes it very possible that Super Resolution will be out by then, considering how performance-intensive they are. However, if that’s not the case, you’ll definitely need a 6800 XT to run the game with ray-tracing even at 1440p.

AMD’s custom AO algorithm, namely Combined Adaptive Compute Ambient Occlusion (CACAO) (basically the counter to HBAO+) is also likely at work here, as evident from the much more detailed shadows in the right image.

It’s very likely that NVIDIA’s RTX GPUs won’t support ray-tracing at the time of launch, and will be patched in later on. Either way, I expect the Ampere parts to outperform Big Navi due to the fully dedicated ray-tracing pipeline. As far as DLSS is concerned, there’s a very slim chance of that showing up.

Resident Evil Village will launch on the 7th of May on PC, PS5, PS4, Xbox One, One X and Series X|S. It’ll leverage an upgraded version of the same RE engine used in the publisher’s recent titles.

Areej Syed

Processors, PC gaming, and the past. I have been writing about computer hardware for over seven years with more than 5000 published articles. Started off during engineering college and haven't stopped since. Mass Effect, Dragon Age, Divinity, Torment, Baldur's Gate and so much more... Contact:
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