GamingGPUs

AMD FSR 2.0 Comparisons in Deathloop: 4K, 1440p, and 1080p

AMD’s FidelityFX Super Resolution 2.0 marks the third major upscaling technology to debut in the gaming industry alongside NVIDIA’s DLSS and Intel’s XeSS. At the moment, FSR 2.0 has been tested only in Deathloop but AMD claims that games with TAA/DLSS support or those built atop Unreal Engine should take only 3 days to integrate it. However, games lacking motion vectors will require a significant amount of work.

Deathloop is yet to get the FSR 2.0 patch but we can analyze another set of comparisons at various resolutions. We’ll have a look at the enlarged sections of the images which are more prone to losing detail and aliasing. You can view the uncompressed 4K, 1440p, and 1080p images at the end of the post.

Native vs FSR 2 Quality

FSR 2.0 clearly looks a notch inferior to the native image quality in these comparisons. Although the anti-aliasing is better with the upscaler enabled, there’s a notable loss in detail. Shadows and ambient occlusion in particular suffer from degradation pretty much everywhere in the scene.

Native vs FSR 2 Balanced

There’s very little difference between the Quality and balanced presets, but performance loses even more shadowing detail, making them look like rough blobs of various sizes.

Native vs FSR 2 Performance

In the second scene, FSR 2.0 looks more efficient, eliminating the jaggies almost entirely. However, there’s still a noticeable loss in image sharpness. The concrete textures forming the ground and the grass are blurred thoroughly across the scene.

Native vs FSR 2 Quality

Once again, the Quality and Balanced presets look more or less the same. Although the Performance preset puts up a much better showing here, there’s still an appreciable loss in texture sharpness with shadows suffering from artifacting once again.

Native vs FSR 2 Balanced
Native vs FSR 2 Performance
  • 4K all qualities alternate scene 2 [ZIP ~80MB]
  • Scene 1 – 1440p Native [as above, PNG ~10MB]
  • Scene 1 – 1440p Quality [as above, PNG ~10MB]
  • Scene 1 – 1440p Balanced [PNG ~10MB]
  • Scene 1 – 1440p Performance [PNG ~10MB]
  • 1440p all qualities alternate scene [ZIP ~40MB]
  • Scene 1 – 1080p Native [as above, PNG ~5MB]
  • Scene 1 – 1080p Quality [as above, PNG ~5MB]
  • Scene 1 – 1080p Balanced [PNG ~5MB]
  • Scene 1 – 1080p Performance [PNG ~5MB]
  • 1080p all qualities alternate scene [ZIP ~20MB]
  • Scene 2 – 1080p Native [PNG ~5MB]
  • Scene 2 – 1080p Quality [PNG ~5MB]
  • Scene 2 – 1080p Balanced [PNG ~5MB]
  • Scene 2 – 1080p Performance [PNG ~5MB]

Overall, FSR 2.0 looks promising but if AMD wants to catch up with NVIDIA and Intel, the level of detail retention needs to be improved.

Areej

Computer hardware enthusiast, PC gamer, and almost an engineer. Former co-founder of Techquila (2017-2019), a fairly successful tech outlet. Been working on Hardware Times since 2019, an outlet dedicated to computer hardware and its applications.
Back to top button