GamingGPUsNews

AMD FSR 2.0 Comes to Xbox Series X: Officially Supported on Radeon RX 590/NVIDIA GTX 1070 and Above

AMD detailed its FidelityFX Super Resolution 2.0 upscaling technology at GDC 2022 further explaining the underlying algorithms powering it. Like rival NVIDIA’s DLSS 2.x upscaler, FSR 2.0 is also a temporal upscaler (minus the machine learning) which takes in the depth, motion vectors, and color data as the input data points at the input resolution. It takes in 720p, 960p, and 1440p as the input resolutions for 1080p, 1440, and 4K outputs, respectively at the Quality preset.

FSR 2.0
Quality Mode
DescriptionScale factorInput
resolution
Output
resolution
Quality“Quality” mode provides similar or better than native image quality with a projected significant performance gain.1.5x per dimension (2.25x area scale)
(67% screen resolution)
1280 x 720 1706 x 960
2293 x 960
2560 x 1440
1920 x 1080 2560 x 1440
3440 x 1440

3840 x 2160
Balanced“Balanced” mode offers an ideal compromise between image quality and projected performance gains.1.7x per dimension (2.89x area scale)
(59% screen resolution)
1129 x 635
1506 x 847
2024 x 847
2259 x 1270
1920 x 1080
2560 x 1440

3440 x 1440
3840 x 2160
Performance“Performance” mode provides image quality similar to native image quality with a projected major performance gain.2.0x per dimension (4x area scale)
(50% screen resolution)
960 x 540
1280 x 720

1720 x 720
1920 x 1080
1920 x 1080
2560 x 1440

3440 x 1440
3840 x 2160

At the Balanced preset, 635p, 847p, and 1270p are taken as the input resolutions for 1080p, 1440p, and 2160p, respectively. Lastly, at the Performance preset, 540p, 720p, and 1080p are taken as the inputs for 1080p, 1440p, and 2160p, respectively.

This means that, much like DLSS, implementing FSR 2.0 in games without motion vectors will be much harder. However, considering the popularity of temporal anti-aliasing, this is unlikely going to be an issue. Just like FSR 1.0, FSR 2.0 will be open source via the MIT license and will be available for developers as an intuitive easy-to-use API (with the source provided via a library) that supports DirectX 12 and Vulkan, and there will also be a plug-in for Unreal®Engine.

Target Upscaling ResolutionAMD Graphics CardsNVIDIA® Graphics Cards
4KRadeon™ RX 6700 XT​
Radeon™ RX 5700​
(And above)
GeForce RTX™ 3070​
GeForce RTX™ 2070​
(And above)
1440PRadeon™ RX 6600​
Radeon™ RX 5600​
Radeon™ RX Vega Series​
(And above)
GeForce RTX™ 3060​
GeForce RTX™ 2060 ​
GeForce® GTX 1080
(And above)
1080PRadeon™ RX 6500 XT​
Radeon™ RX 590​
(And above)
GeForce® GTX 16 Series​
GeForce® GTX 1070​
(And above)

The minimum recommended GPUs for FSR 2.0 include the Radeon RX 590 and GeForce GTX 1070 at 1080p, with 1440p and 4K requiring slightly higher-end cards. Considering the nature of the upscaler though, it should technically work on all GPUs, including integrated graphics solutions.

Areej

Computer hardware enthusiast, engineering dropout, and PC gamer. Former co-founder of Techquila (2017-2019), a fairly successful tech outlet. Been working on Hardware Times since 2019, an outlet dedicated to computer hardware and its applications.

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