Alan Wake 2 PC Performance Benchmarks: Massive FPS Gains Since Launch

Alan Wake 2 performance has improved significantly since launch. We can confirm gains of over 30% on both NVIDIA and AMD GPUs

We tested Alan Wake 2 back when it came out last year. Like Remedy’s past games, it pushes the boundaries of 3D rendering, mainly in the lighting department. It features ray tracing, path tracing, mesh shaders, and more. The game runs fairly well with rasterization, but ray tracing can be taxing, while path tracing mandates upscaling/frame generation for playable frame rates. Luckily, Alan Wake 2 launched with DLSS 2, DLSS 3 “Frame Generation,” DLSS 3.5 “Ray Reconstruction,” and FSR 2 for Radeon users.

Test Bench

Testing Methodology

The performance on both NVIDIA and AMD graphics cards has improved substantially since launch. We’re talking about gains of up to 30% on the GeForce side, and close to 40% on the Radeon end. Most of these are from driver updates, with game updates also contributing a fair bit. Regardless, the ray tracing performance of AMD GPUs remains poor with severe frametime issues at higher resolutions.

We tested Alan Wake 2 at 1080p, 1440p, and 4K. For a purely rasterized workload, the general graphics preset was set to “High” and the ray tracing preset to “Off.” For single-bounce ray tracing tests, the ray tracing preset was set to “Low.” Finally, the general and ray tracing presets were set to “High” for the path tracing benchmarks.

Alan Wake 2 PC Performance: Rasterization

At 1080pUltra” without ray tracing, our fastest GPUs managed an average of up to 150 FPS. The GeForce RTX 4090 tops the chart with 153.6 FPS, followed by the Radeon RX 7900 XTX and the RTX 4080 Super with 135.2 FPS and 125.4 FPS, respectively. The RX 7900 XT matches the RTX 4080 Super, narrowly beating the now-retired RTX 4080. The Radeon RX 7800 XT (96.4 FPS) outmaneuvers the RTX 4070 (78.8 FPS) and the more expensive 4070 Super (92.9 FPS).

1440p is more taxing, but the RTX 4090 continues to average over 100 FPS. The Radeon RX 7900 XTX drops to 91.5 FPS and the RTX 4080 Super to 86.2 FPS. The RX 7900 XT falls behind the 4080, averaging 83.5 FPS. The RX 7800 XT (63.3 FPS) maintains a slim lead over the RTX 4070 (53.1 FPS) and the 4070 Super.

The Radeon GPUs suffer from severe, intermitted stuttering even though their averages are higher than rival GeForce cards. These frametime spikes are more prominent at higher resolutions, and less severe on the higher-end Radeons.

4K is more tolerable, thanks to graphics driver updates on both sides. The GeForce RTX 4090 scores an average of 59.2 FPS, followed by the RX 7900 XTX with 48.2 FPS. The RTX 4080 Super registers 46.3 FPS, while the RX 7900 XT continues to trail the 4080. The Radeon RX 7800 XT nets 33.8 FPS, still ahead of the RTX 4070 (28.1 FPS) and the 4070 Super. Unfortunately, the lows are significantly worse off on the Radeon GPUs, nullifying their otherwise remarkable performance.

Alan Wake 2 Ray Tracing Performance

Alan Wake 2 uses direct lighting and reflections at the Ray Tracing “Low” quality preset. Indirect or diffuse lighting based on path tracing is disabled. Screen space reflections and rasterized global illumination remain enabled. Players with NVIDIA RTX GPUs can enable Ray Reconstruction, which uses an AI-based denoiser to improve lighting quality and performance.

At 1080p (ray tracing), the GeForce RTX 4090 is the only GPU that breaks the 100 FPS barrier. The RTX 4080 Super comes in second with an average of 82 FPS. The Radeons perform poorly, as the RX 7900 XTX (47.5 FPS) falls bends to the RTX 4070 (49.3 FPS) and the 7800 XT (34.1 FPS) finishes last. Interestingly, the AMD cards don’t suffer from the previously seen low frametimes. That behavior appears to be resolution-related.

At 1440p (ray tracing), the GeForce RTX 4090 is the only GPU to average over 60 FPS. The RTX 4080 Super yields 55 FPS, followed by the RTX 4080 and 4070 Ti Super. The RTX 4070 reports 32 FPS, slightly ahead of the RX 7900 XTX (31.5 FPS) and 7900 XT (30.2 FPS). Unfortunately, the frametime spikes are back on the Radeons, leading to even worse stutters.

Path tracing benchmarks on the next page…

Alan Wake 2 Path Tracing Performance

Path tracing performance has improved dramatically on GeForce RTX 40 series GPUs since the game launched in late November. The RTX 4090, 4080 Super (54.6 FPS), and 4080 now deliver smooth gameplay at 1080p with path tracing. The Radeon RX 7900 XTX averages only 21 FPS with single-digit lows, resulting in an unplayable experience. Beyond this point, path tracing is required for acceptable performance even on the GeForce RTX 40 GPUs.

The frametime spikes on the Radeons reach new heights when path tracing is enabled. This is the only setting where these issues surface at 1080p.

Alan Wake 2 ties the ray count to the render resolution. The higher your internal resolution, the more rays will be cast. It also means that the DLSS/FSR preset determines the original number of rays cast, before the upscaling/interpolation process. This is highlighted by the GPU-busy charts below:

1080p RT High
1440p RT High
4K RT High

Optimized PC settings on the next page…

Alan Wake 2 is the new Crysis. With all the graphics settings maxed out, even the mighty RTX 4090 averages a mere 20 FPS. Luckily, DLSS 3.5 saves the day and triples that meager number. Unfortunately, this leaves older RTX and Radeon users with baseline temporal upscaling. In this post, we’ll recommend the optimal settings for all graphics cards, especially those without Frame Generation. You can refer to our GPU benchmarks for reference.

For NVIDIA RTX 40 GPUs

If you have an RTX 40 series GPU, especially the RTX 4080 or 4090, you are among the lucky few. You should be able to run the game at your recommended resolution with all the settings maxed out, sponsored by DLSS 3.5 and Frame Generation. Other than the RTX 4060 and 4060 Ti, all the Lovelace GPUs should be able to push over 60 FPS at 4K with FG and RR. For the 60-class cards, set Path Traced Indirect Lighting and PT Denoising Quality to “Medium.”

For NVIDIA RTX 30 and RTX 20 GPUs

Older RTX GPU owners are locked out of Frame Generation, but they can still use Ray Reconstruction. It improves the lighting quality as well as performance. I recommend that you disable all ray-tracing settings except transparency. Keep it at “Low.” Enable DLSS 3.5/FSR 2, and you should be good. If you’re on a lower-end card, set SSR (Screen Space Reflections) to “Low” and Volumetric Lighting to “Medium.” These settings should be ideal for the higher-end RTX 20/RTX 30 GPUs at 1440p and suitable for their lower-end brethren at 1080p.

For AMD Radeon RX 7000 and RX 6000 GPUs

The Radeon GPUs don’t deal with ray tracing well. If you’re running Alan Wake 2 on AMD cards, it’s best to disable ray tracing completely. Unfortunately, even the RX 7900 XTX can’t run the game at 4K Ultra, even with ray tracing disabled. It averages 40 FPS, while the XT nets 35 FPS. Once again, FSR 2 is to the rescue, and for the former, you may be left with enough performance to enable RT transparency. We recommend setting Volumetric Lighting to “Medium” for smooth sailing.

The same graphics settings should work for the Radeon RX 7800 XT and 7700 XT at 1440p and the RX 7600 for 1080p. Remember that for higher resolutions, using the “Performance” preset of FSR is a good idea, while doing the opposite for lower resolutions.

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